Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest.
|
|
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
|
|
Eagle_rainbow)
|
|
(for roads) and ScriptTunnel:BuildTunnel (for roads) to work for GameScript
|
|
|
|
functions if they return the Z in pixels (like TilePixelHeight)
|
|
|
|
|
|
more likely to be updated [o-s].
|
|
|
|
|
|
instead of CountBits() where possible
|
|
|
|
|
|
|
|
PoolItem::IsValidID() and PoolItem::Get()
|
|
PoolItem::IsValidID(index)
|
|
|
|
and _SIGNALS.
|
|
some cases, or made decisions on the 'original' slope instead the slope after applying the foundation..
|
|
|
|
map.
|
|
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
with all other structs/classes that are in a pool.
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
|
|
FOR_ALL_ENGINEIDS_OF_TYPE
|
|
unneeded inclusions of engine.h and/or replace them with engine_type.h.
|
|
when checking for available road/rail types (bilbo)
|
|
|
|
some type safety.
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
logical locations.
|
|
|
|
|
|
a macro (skidd13)
|
|
possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
|