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2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-12-18(svn r11662) -Codechange: move some rail types/related functions around.rubidium
2007-12-18(svn r11661) -Codechange: some header reworks in order to try to reduce the ↵rubidium
compile time of OpenTTD by reduce the amount of circular-ish dependencies.
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-10-20(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by ↵rubidium
frosch.
2007-07-23(svn r10659) -Codechange: updated documentation around ↵truelight
RAIL_GROUND_FENCE_VERT[12] (frosch) -Codechange: added documentation and SPR_ enums for track fences (frosch)
2007-05-31(svn r10006) -Fix (FS#362): allow different signal types on one tileglx
2007-05-30(svn r9988) -Codechange: remove the last direct map accesses, except the ↵rubidium
ones needed for the savegame saving/loading mechanisms.
2007-04-27(svn r9729) -Documentation: add some documentation in various placesrubidium
2007-03-28(svn r9523) -Cleanup: doxygen changes. Time to take care of "R"belugas
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-01(svn r8954) -Codechange: remove direct map accesses from non-map-accessor ↵rubidium
headers.
2007-02-27(svn r8935) -Codechange: unification of track type between road and rail ↵rubidium
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-25(svn r8899) -Fixtron
Remove the unused second parameter from GetTileRailType()
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.