Age | Commit message (Collapse) | Author |
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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NewGRF stations in use.
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capacity it would try to set a negative position
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window weren't always properly centered
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isn't resizable
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same twice.
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location based on the main toolbar's height instead of hardcoding that
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with 1.
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custom drawing/handling input
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and sticky boxes and for window captions
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Window::UpdateWidgetSize().
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WWT_CLOSEBOX and WWT_STICKYBOX in the nested widget arrays
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difficulty, news settings, signal, sign and vehicle details window RTL aware (use the arrow widget)
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WindowDesc; it's determined from the (nested) widgets
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with RTL and the y offset of the grayed area was incorrect for big fonts
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InvalidateData (which does the same). Also call InvalidateData in a few cases where that was actually meant.
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signal GUI
-Codechange: move the state updates from OnPaint
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signal GUI. Now the signals are properly centered which should make that problem go away
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@param to @tparam if necessary
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nested widgets through the nested_array.
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for more consistency and distinguishability.
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other functions already.
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unless Ctrl is pressed. This makes the behaviour consistent between the two.
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scrollbar wrappers
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picker's OnPaint.
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tunnels and the first railtype is not available yet
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relatives
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in station builder window.
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vertically according to font height.
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station joiner code.
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strings.
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is either a rail station or rail waypoint tile
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crash due to uninitialized string parameter.
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