Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-15 | Change: Use gender-neutral pronouns | rubidium42 | |
2021-05-15 | Fix: comparison of narrow type to wide type in loop (potential for infinite ↵ | Rubidium | |
loops) | |||
2021-04-28 | Cleanup: Replace FOR_ALL_SORTED_RAILTYPES macro with range iterator. | Peter Nelson | |
2021-04-21 | Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget() | Peter Nelson | |
Line height defaults to the resize height of the relevant widget, which is set in all cases. Therefore it is not necessary to specify this value every time. Additionally fixes scrolled padding for the framerate window. | |||
2021-04-02 | Fix: adjust object and rail station selection window padding to be ↵ | Didac Perez Parera | |
consistent (#8929) consistent | |||
2021-04-02 | Add: Hotkey to focus the rail station class name filter editbox. | stormcone | |
2021-03-25 | Fix #8875: Filter string in station window breaks flow in user interface | Koen Bussemaker | |
2021-03-13 | Feature: allow filtering on name in rail station window (#8706) | Didac Perez Parera | |
2021-02-20 | Codechange: rename sound ids to make more sense. (#8701) | frosch | |
2021-01-08 | Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL (#8534) | Patric Stout | |
2021-01-08 | Change: always allow to click on the toolbar icons for road/rail/dock/airport | Patric Stout | |
This change allows a user to see what is available and what will become available before it is available, instead of only disabling the button with no further explanation. It also always allows building roads and canals, even if no vehicles are available for road / water. For rail/road/tram, a dropdown with available types is shown. If none are available, it reads "None". If the type is not yet available, it is greyed out. For dock/airport, this always open the toolbar, but building airports, docks, and depots buttons are disabled till vehicles are available for those. Road is the only exception, with the primary road always being available. Here too, stations and depots are disabled till vehicles become available. It does mean you can now always build roads to for example help towns grow. | |||
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2021-01-07 | Feature: option to auto remove signals when in the way during rail ↵ | Kuhnovic | |
construction (#8274) | |||
2020-07-27 | Fix: Properly invalidate mouse-over station coverage highlight (#8263) | Łukasz Hryniuk | |
2019-12-23 | Fix: Setting the default railtype to 'first/last available' did not work ↵ | frosch | |
with NewGRF defined railtypes. | |||
2019-12-23 | Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention ↵ | frosch | |
is iteration. | |||
2019-12-23 | Codechange: Use a switch with fall-through instead of a if-sequence with ↵ | frosch | |
context data between cases. | |||
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-07 | Fix #7188: check the validity of command callback for scripts (#7701) | glx22 | |
2019-05-01 | Feature: Add NotRoadTypes (NRT) | peter1138 | |
2019-04-25 | Feature: Add existing station coverage area display when placing new station ↵ | peter1138 | |
parts. | |||
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-09 | Codechange: Switch DropDownList to directly use std::vector, thus making ↵ | Michael Lutz | |
AutoDeleteSmallVector obsolete. DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate copy-free code for most situations. | |||
2019-03-31 | Change: Shorten engine rail type drop down in autoreplace window. (#7448) | PeterN | |
In the autoreplace window, the rail type drop down is for choosing engines of the given time. Many rail types do not have engines specifically designed for them, and are merely compatible with other rail types. This list is thus unwieldy and many options have no engines available. As this drop down is for choosing _engine_ rail type rather than compatible rail types, we can list just the rail types explicitly listed by engines. | |||
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-03-10 | Feature: Add rail icon to rail construction drop down list. | peter1138 | |
2019-03-09 | Add: windowshade for rail station construction window | Andy | |
2019-01-11 | Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ↵ | Peter Nelson | |
timers to work with milliseconds instead of ticks. | |||
2018-07-26 | Change: Extend rail types to 64 (6 bit storage) | Peter Nelson | |
2018-06-06 | Codechange: Change element type used for rail type usage stats array in ↵ | Jonathan G Rennison | |
SetDefaultRailGui The array is rail type sized in terms of number of elements. Each element should be a unsigned integer, not a rail type itself. This fixes runtime warnings reported by UndefinedBehaviorSanitizer. | |||
2016-12-25 | (svn r27710) -Change: Limit waypoint area by maximum station spread already ↵ | frosch | |
when dragging. (adf88) | |||
2016-12-08 | (svn r27683) -Change: Rearrange the autoreplace GUI for trains, and do not ↵ | frosch | |
filter it by railtype by default. | |||
2016-05-22 | (svn r27571) -Codechange: Consistent naming for command callbacks which play ↵ | frosch | |
a sound effect. | |||
2016-04-19 | (svn r27547) -Fix: Use a more appropiate sound effect for convert-rail. ↵ | frosch | |
(andythenorth) | |||
2015-10-30 | (svn r27427) -Fix: Use the NewGRF railtype sorting order in the ↵ | frosch | |
infrastructure window. | |||
2015-02-22 | (svn r27163) -Fix [FS#6204]: Toolbars were not invalidated when changing ↵ | frosch | |
max-vehicles settings. (adf88) | |||
2015-02-01 | (svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ↵ | frosch | |
ScaleGUITrad(). | |||
2014-09-22 | (svn r26906) -Codechange: Scale depot and station picker buttons by GUI zoom ↵ | peter1138 | |
level. | |||
2014-06-10 | (svn r26640) -Cleanup: Remove some pointless STR_JUST_STRING detours. | frosch | |
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-03-23 | (svn r26422) -Fix [FS#5946]: Some road constructions used the rail sound ↵ | frosch | |
effect. Rename the enum items to properly reflect their purpose. | |||
2014-02-24 | (svn r26375) -Fix [FS#5929]: Station sizes > 8 were always allowed. (adf88) | frosch | |
2013-11-24 | (svn r26088) -Fix (r26086): Windows compilation | rubidium | |
2013-11-24 | (svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for ↵ | rubidium | |
dropdowns | |||
2013-11-12 | (svn r25972) -Fix [FS#5665]: rail laying sounds of others could be heard in ↵ | rubidium | |
multiplayer (adf88) | |||
2013-10-28 | (svn r25929) -Fix [FS#5733]: Position signal sprites size-aware in the ↵ | frosch | |
signal GUI, that is: Center sprites horizontally, and align the vertical reference point at some baseline which centers the tallest sprite. | |||
2013-10-28 | (svn r25928) -Fix [FS#5733]: Reserve enough space for two digits of signal ↵ | frosch | |
density. (adf88) | |||
2013-10-28 | (svn r25927) -Fix [FS#5733]: Consider size of signal sprites for sizing the ↵ | frosch | |
signal GUI. (based on patch by adf88) | |||
2013-10-12 | (svn r25854) -Change: Display the cost to upgrade a bridge at the end of ↵ | zuu | |
bridge that was clicked and not the other end, which could be outside of the screen in some cases (cirdan, LordAro) |