Age | Commit message (Collapse) | Author |
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orientation, distant-join scanned a wrong area for stations.
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active, which are usually closed after placing an object. (planetmaker)
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table
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drag'n'drop and and show coverage area (Rexxars)
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rail/road/water/airport toolbar gets closed with linked toolbars turned on.
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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GUI. (michi_cc)
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signals and honor the default signal type. (michi_cc)
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normal signal tools. (michi_cc)
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used in the command itself (Alberth)
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players, roads and rails guis
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with all other structs/classes that are in a pool.
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into their own parameter.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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PickerWindows.
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Patch by Alberth.
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Build[Air|Rail|Road|Dock]ToolbarWindows.
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WindowEvent.
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was opened
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Build[RailDepot|RailStation|RailWaypoint|Signal]Window
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the Window class and remove Window from their naming.
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recursively via the OnPlaceObjectAbort callback and use this knowledge to simplify closing some windows.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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place where it is used and remove some unneeded globalisations of some other PlaceProc functions.
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Window.
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a Window constructor.
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when it's certain that w != NULL.
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toolbar is a rail toolbar, but use the window number.
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it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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including other headers in variables.h.
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Patch by Roujin.
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dragging when the signal GUI was closed
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density changes in the patch settings and vice versa
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when it is reopened
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building more signals using the GUI
-Fix: do not check patch settings but check if the Signal GUI window is open instead
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station_func.h.
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GetTileTrackStatus().
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station dragging
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