Age | Commit message (Collapse) | Author |
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WindowDesc; it's determined from the (nested) widgets
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with RTL and the y offset of the grayed area was incorrect for big fonts
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InvalidateData (which does the same). Also call InvalidateData in a few cases where that was actually meant.
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signal GUI
-Codechange: move the state updates from OnPaint
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signal GUI. Now the signals are properly centered which should make that problem go away
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@param to @tparam if necessary
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nested widgets through the nested_array.
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for more consistency and distinguishability.
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other functions already.
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unless Ctrl is pressed. This makes the behaviour consistent between the two.
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scrollbar wrappers
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picker's OnPaint.
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tunnels and the first railtype is not available yet
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relatives
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in station builder window.
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vertically according to font height.
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station joiner code.
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strings.
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is either a rail station or rail waypoint tile
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crash due to uninitialized string parameter.
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to using nested widget tree.
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waypoint_func.h
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inconsistently.
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picker window.
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OnPaint.
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larger sprites.
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handling function.
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lists in the station build windows.
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remembered after switching to a different game without newstations enabled, preventing stations from being built.
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