Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-16 | Codechange: Un-bitstuff remaining transport infrastructure commands. | Michael Lutz | |
2021-12-16 | Codechange: Un-bitstuff rail commands. | Michael Lutz | |
2021-12-16 | Codechange: Un-bitstuff station/depot/waypoint commands. | Michael Lutz | |
2021-12-16 | Codechange: Pass additional data as byte stream to command callbacks. | Michael Lutz | |
2021-12-16 | Codechange: Template DoCommandP to automagically reflect the parameters of ↵ | Michael Lutz | |
the command proc. When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing. | |||
2021-12-16 | Codechange: Template DoCommand to automagically reflect the parameters of ↵ | Michael Lutz | |
the command proc. When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing. | |||
2021-12-16 | Codechange: Use lambdas instead of CommandContainer to manage station picker ↵ | Michael Lutz | |
commands. | |||
2021-12-16 | Codechange: Align parameter order of command callbacks to command handlers. | Michael Lutz | |
2021-12-16 | Codechange: Untangle command code, flags and error string for DoCommand*. | Michael Lutz | |
2021-12-16 | Codechange: Move command arguments to the back of the networked command ↵ | Michael Lutz | |
function calls. | |||
2021-12-16 | Codechange: Move command arguments to the back of the DoCommand function call. | Michael Lutz | |
2021-10-17 | Feature: Button to toggle showing advanced signal types (#9617) | Charles Pigott | |
2021-09-05 | Feature: Hide block signals in GUI by default (#8688) | Tyler Trahan | |
2021-05-29 | Codechange: Rename window related DeleteXXX to match new behaviour | glx22 | |
2021-05-29 | Fix f6d5c01: Delay deletion when closing windows | glx22 | |
2021-05-29 | Codechange: use separate pre and post callbacks for int settings | rubidium42 | |
2021-05-15 | Change: Use gender-neutral pronouns | rubidium42 | |
2021-05-15 | Fix: comparison of narrow type to wide type in loop (potential for infinite ↵ | Rubidium | |
loops) | |||
2021-04-28 | Cleanup: Replace FOR_ALL_SORTED_RAILTYPES macro with range iterator. | Peter Nelson | |
2021-04-21 | Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget() | Peter Nelson | |
Line height defaults to the resize height of the relevant widget, which is set in all cases. Therefore it is not necessary to specify this value every time. Additionally fixes scrolled padding for the framerate window. | |||
2021-04-02 | Fix: adjust object and rail station selection window padding to be ↵ | Didac Perez Parera | |
consistent (#8929) consistent | |||
2021-04-02 | Add: Hotkey to focus the rail station class name filter editbox. | stormcone | |
2021-03-25 | Fix #8875: Filter string in station window breaks flow in user interface | Koen Bussemaker | |
2021-03-13 | Feature: allow filtering on name in rail station window (#8706) | Didac Perez Parera | |
2021-02-20 | Codechange: rename sound ids to make more sense. (#8701) | frosch | |
2021-01-08 | Fix 85a49a0d3: hotkeys were enabled outside of GM_NORMAL (#8534) | Patric Stout | |
2021-01-08 | Change: always allow to click on the toolbar icons for road/rail/dock/airport | Patric Stout | |
This change allows a user to see what is available and what will become available before it is available, instead of only disabling the button with no further explanation. It also always allows building roads and canals, even if no vehicles are available for road / water. For rail/road/tram, a dropdown with available types is shown. If none are available, it reads "None". If the type is not yet available, it is greyed out. For dock/airport, this always open the toolbar, but building airports, docks, and depots buttons are disabled till vehicles are available for those. Road is the only exception, with the primary road always being available. Here too, stations and depots are disabled till vehicles become available. It does mean you can now always build roads to for example help towns grow. | |||
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2021-01-07 | Feature: option to auto remove signals when in the way during rail ↵ | Kuhnovic | |
construction (#8274) | |||
2020-07-27 | Fix: Properly invalidate mouse-over station coverage highlight (#8263) | Łukasz Hryniuk | |
2019-12-23 | Fix: Setting the default railtype to 'first/last available' did not work ↵ | frosch | |
with NewGRF defined railtypes. | |||
2019-12-23 | Codechange: Use RAILTYPE_BEGIN instead of RAILTYPE_RAIL when the intention ↵ | frosch | |
is iteration. | |||
2019-12-23 | Codechange: Use a switch with fall-through instead of a if-sequence with ↵ | frosch | |
context data between cases. | |||
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-07 | Fix #7188: check the validity of command callback for scripts (#7701) | glx22 | |
2019-05-01 | Feature: Add NotRoadTypes (NRT) | peter1138 | |
2019-04-25 | Feature: Add existing station coverage area display when placing new station ↵ | peter1138 | |
parts. | |||
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-09 | Codechange: Switch DropDownList to directly use std::vector, thus making ↵ | Michael Lutz | |
AutoDeleteSmallVector obsolete. DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate copy-free code for most situations. | |||
2019-03-31 | Change: Shorten engine rail type drop down in autoreplace window. (#7448) | PeterN | |
In the autoreplace window, the rail type drop down is for choosing engines of the given time. Many rail types do not have engines specifically designed for them, and are merely compatible with other rail types. This list is thus unwieldy and many options have no engines available. As this drop down is for choosing _engine_ rail type rather than compatible rail types, we can list just the rail types explicitly listed by engines. | |||
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-03-10 | Feature: Add rail icon to rail construction drop down list. | peter1138 | |
2019-03-09 | Add: windowshade for rail station construction window | Andy | |
2019-01-11 | Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust ↵ | Peter Nelson | |
timers to work with milliseconds instead of ticks. | |||
2018-07-26 | Change: Extend rail types to 64 (6 bit storage) | Peter Nelson | |
2018-06-06 | Codechange: Change element type used for rail type usage stats array in ↵ | Jonathan G Rennison | |
SetDefaultRailGui The array is rail type sized in terms of number of elements. Each element should be a unsigned integer, not a rail type itself. This fixes runtime warnings reported by UndefinedBehaviorSanitizer. | |||
2016-12-25 | (svn r27710) -Change: Limit waypoint area by maximum station spread already ↵ | frosch | |
when dragging. (adf88) | |||
2016-12-08 | (svn r27683) -Change: Rearrange the autoreplace GUI for trains, and do not ↵ | frosch | |
filter it by railtype by default. | |||
2016-05-22 | (svn r27571) -Codechange: Consistent naming for command callbacks which play ↵ | frosch | |
a sound effect. |