Age | Commit message (Collapse) | Author |
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SetDefaultRailGui
The array is rail type sized in terms of number of elements.
Each element should be a unsigned integer, not a rail type itself.
This fixes runtime warnings reported by UndefinedBehaviorSanitizer.
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when dragging. (adf88)
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filter it by railtype by default.
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a sound effect.
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(andythenorth)
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infrastructure window.
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max-vehicles settings. (adf88)
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ScaleGUITrad().
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level.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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effect. Rename the enum items to properly reflect their purpose.
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dropdowns
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multiplayer (adf88)
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signal GUI, that is: Center sprites horizontally, and align the vertical reference point at some baseline which centers the tallest sprite.
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density. (adf88)
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signal GUI. (based on patch by adf88)
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bridge that was clicked and not the other end, which could be outside of the screen in some cases (cirdan, LordAro)
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rows and columns from the resize step size.
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so their capacity is set via OnResize.
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depend on their number of rows, since that changes when resizing the window.
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widgets.
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picker since it is not resizeable anyway.
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HotkeyList member.
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declared in the cpp file.
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oscillate when resizing the window moved the mouse into the window.
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window to its default size.
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after construction.
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list and direction selection identical in the station build window
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Eagle_rainbow)
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waypoint window. (sbr)
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NewGRFClass::GetClassCount()
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into non-static members GetSpec(uint) and GetSpecCount().
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favour of using Get() and direct member access (which is needed anyway for GRF string resolving).
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GUI is closed. (yorick)
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changing signal types in the GUI. (Alberth)
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dragging over obstacles. (adf88)
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