Age | Commit message (Collapse) | Author |
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toolbar is a rail toolbar, but use the window number.
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it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
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including other headers in variables.h.
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Patch by Roujin.
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dragging when the signal GUI was closed
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density changes in the patch settings and vice versa
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when it is reopened
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building more signals using the GUI
-Fix: do not check patch settings but check if the Signal GUI window is open instead
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station_func.h.
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GetTileTrackStatus().
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station dragging
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when Ctrl is pressed
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identical apart the caption. So remove one window definition and set manually the caption accordingly.
-Codechange: prepare the "type" of bridge parameter only once, at the beginning of the selection process. Makes less magic around.
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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if cargo acceptance list is too long.
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builder and (second?) vehicle list windows
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method of generating list.
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Lists are now dynamically generated, and can include parameters, or be extended however needed.
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unneeded include from openttd.h.
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some type safety.
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main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin.
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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r11642
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bridge_map.h into tunnelbridge_map.h
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now useless RaiseWindowButtons function
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that over CTRL. Patch by BigBB.
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other features, like adjacent stations or signals.
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options that 'work' with the 'Bulldozer' button instead of only a few.
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style
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with the coding style
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rail building all react the same on CTRL as autorail.
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