Age | Commit message (Collapse) | Author |
|
|
|
IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
|
|
and change its behaviour accordingly
|
|
town_type.h to separate files
|
|
|
|
and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
|
|
|
|
childsprite of foundation/bridgehead.
|
|
casts when converting Vehicle to specialised vehicle types. Includes safety check
|
|
code style.
|
|
|
|
from VehicleRail to Train
|
|
|
|
|
|
introduce shiny new IsPlainRailTile()
|
|
PoolItem::IsValidID(index)
|
|
and _SIGNALS.
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
sources too
|
|
you're building incompatible tracks when building incompatible track types on the same tile.
|
|
builds nothing when trying to build over signals in the wrong way.
|
|
it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
|
|
pre/entry/combo block signal, the signal you started at became a normal block signal.
|
|
diagonal rail (TRACK_X/Y) with the single directional rail tool (i.e. not autorail).
|
|
|
|
color and colour.
|
|
except where it's used for backward compatability.
|
|
|
|
track fences.
|
|
|
|
see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
|
|
|
|
(if enabled). Primarily useful for systems with touch screen (aapo)
|
|
(optional) parameter.
|
|
vertical/horizontal track, when dragging signals.
|
|
PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
|
|
overbuilding already built stretches.
|
|
|
|
'via' station which it never uses, which makes it unlikely that it reserves a slot for the next station and that makes queueing fail (Aali)
|
|
could cause trains to get stuck.
|
|
|
|
(Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
|
|
|
|
|
|
not the normal signal showing "normal signal and <signal type on tile>".
|
|
client so it is immediatelly clear which one you are working with.
|
|
CmdBuildSingleSignal to directly place the correct signal, instead requiring multiple inputs before doing so
|
|
tunnels and bridges
|
|
depots, it is drawn through depot walls
|
|
|