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path: root/src/rail_cmd.cpp
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2013-10-12(svn r25832) -Codechange: Reduce variety of object type test functions.frosch
2013-05-29(svn r25302) -Fix [FS#5565]: Build railway fences next to objects, even if ↵frosch
they are owned by the same company.
2013-03-11(svn r25082) -Codechange [FS#5501]: Simplify some code. (adf88)frosch
2013-02-23(svn r25038) -Fix [FS#5479]: minimise gaps feature caused removal to only ↵rubidium
happen at the signal build interval instead of the implicit interval of 1
2013-02-23(svn r25037) -Fix [FS#5480]: green path signals would be shown when building ↵rubidium
them 'under' a train, and they would keep showing green until they were passed again
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-26(svn r24857) -Fix: Don't let UFOs and coal mines clear water.frosch
2012-12-23(svn r24846) -Add: Advanced settings to disable certain sound effects.frosch
2012-07-30(svn r24449) -Fix [FS#5254]: Coast and sea are not the same.frosch
2012-07-27(svn r24439) -Fix [FS#5254]: In some cases ships could be covered with land.frosch
2012-07-01(svn r24367) -Feature: [NewGRF] Customisable signals for rail types.michi_cc
2012-06-23(svn r24356) -Change: Allow building/modifying/removing signals even if a ↵frosch
train is on the belonging track.
2012-05-01(svn r24194) -Change: Rename the 'signal_side' setting to ↵frosch
'train_signal_side', and add a third option while doing so.
2012-04-17(svn r24143) -Change [FS#5145]: Improve fence placement for rail. (Eddi)michi_cc
2012-04-17(svn r24129) -Feature [FS#3660]: Option to minimise signal distance when ↵michi_cc
dragging over obstacles. (adf88)
2012-01-08(svn r23773) -Change: [NewGRF] Update all cached train properties if a train ↵michi_cc
vehicle enters a new railtype.
2012-01-05(svn r23758) -Feature: [NewGRF] Alternate rail type label list.michi_cc
2012-01-03(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp filesrubidium
2011-12-19(svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly ↵michi_cc
updated when converting rail or building level crossings.
2011-12-03(svn r23412) -Add: Company infrastructure counts for road.michi_cc
2011-12-03(svn r23411) -Add: Company infrastructure counts for rail.michi_cc
2011-11-29(svn r23348) -Fix [FS#4679]: make signal removal behaviour work the same ↵rubidium
regardless of autofill, i.e. always removal all signals instead those at the signal interval
2011-11-27(svn r23341) -Fix (r23338): memory leak when converting railsrubidium
2011-11-26(svn r23338) -Feature [FS#4841]: diagonal dragging the rail conversion tool ↵rubidium
when pressing CTRL
2011-11-21(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to ↵michi_cc
depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
2011-11-08(svn r23163) -Fix [FS#4627]: don't display railway fences between track and ↵yexo
waypoints (Krille)
2011-11-08(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitionsyexo
2011-11-07(svn r23129) -Add: [NewGRF] Property for the rail type name.michi_cc
2011-11-04(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z ↵rubidium
related variables
2011-11-04(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type ↵rubidium
functions use int z as well
2011-11-04(svn r23106) -Codechange: pass int* to GetTileSlope and friendsrubidium
2011-11-04(svn r23102) -Codechange: remove the remaining pointless multiplications by ↵rubidium
TILE_HEIGHT
2011-11-04(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT ↵rubidium
for the terraform code
2011-11-04(svn r23096) -Codechange: remove useless divisions and multiplications by ↵rubidium
TILE_HEIGHT for the snow line code
2011-11-04(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and ↵rubidium
use it
2011-11-04(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵rubidium
functions if they return the Z in pixels (like TilePixelHeight)
2011-09-25(svn r22960) -Feature: Allow depots, standard roadstops and airports on ↵frosch
steep slopes.
2011-08-28(svn r22854) -Change: [NewGRF] Allow replacing depot sprites without having ↵frosch
to provide rail overlays. (Hirundo)
2011-05-08(svn r22436) -Fix (r18969): Apply railtype property 12 (station graphics) ↵frosch
also to station groundsprites from action 1.
2011-02-07(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.hrubidium
2011-01-20(svn r21866) -Feature [FS#4394]: [NewGRF] Rail type property to influence ↵rubidium
sorting of rail types in the drop down list
2011-01-18(svn r21846) -Codechange: move documentation towards the code to make it ↵rubidium
more likely to be updated [o-s].
2011-01-18(svn r21841) -Feature: [NewGRF] Allow to define other railtypes that should ↵rubidium
be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
2011-01-15(svn r21816) -Fix [FS#4378] (r14012): Allow dragging of combo signals (again)planetmaker
2010-12-14(svn r21521) -Codechange: Unify some cached values that were present in both ↵terkhen
road vehicles and trains.
2010-12-12(svn r21481) -Codechange: make rail conversion make use of TILE_AREA_LOOP as ↵rubidium
well
2010-12-11(svn r21473) -Feature [FS#4279]: [NewGRF] Use the station graphics property ↵rubidium
to determine a fallback for the depot sprites
2010-11-29(svn r21353) -Fix (r19056)[FS#4277]: New railtypes with overlays did not use ↵frosch
the shore sprites as groundtiles for three-corner-raised slopes (at shore).
2010-10-30(svn r21060) -Doc: Improved wording of comments (mostly by __ln__)alberth
2010-08-26(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to ↵rubidium
some headers