Age | Commit message (Collapse) | Author |
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finally done. Now, time to start clearing as much as possible
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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The end of the preliminary work is near
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and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words
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functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations
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landscape types.
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climate, supplied
by newgrf files. When this is enabled forests cannot be built below the highest
snow line, and farms can't be built above it. Houses still use the
_opt.snow_line so they are all consistent, so to make them respect the snowline
you may want to use some newhouses features as well.
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coding style (and rest of the code).
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tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
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a map accessors header.
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Replace tests with magic numbers by a simple extraction template for command parameters
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Remove unnecessary EnsureNoVehicle() checks because they are
- pointless per se (f.e. there are no vehicles on house tiles)
- done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
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CLRBIT() and so on (modify value of the first parameter instead or returning the result)
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Remove {,u}intswap() and replace them by Swap()
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bitshuffling occurred. Also update with other station drawing changes (code duplication,
eh?)
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circumstances (not the proper bits of p1/p2 were set to trackbits). Moved trackbits back to bits 0..2, ctrl to 3, semaphore to 4. Also lower the decision of the ctrl-override of signal/semaphore from the GUI into the cmd function since we are passing the ctrl-bit anyways. Bug(s) found by Frostregen; thanks
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inside the CMD_ functions where they are supposed to be. Achieve this by adding a seperate bit to p1/p2 to hold the CTRL-modifier. While here, use proper types, and 'unify' the parameter bit-meanings. 0 - ctrl-pressed, 1 - signal/semaphore, 2-4 - trackbits, 5 - remove (internal), 24-31 - drag density.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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accept pointer to TrackBits/TrackdirBits instead of reference.
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stillunknown and pv2b.
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renamed to .cpp)
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