Age | Commit message (Collapse) | Author |
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to reduce the include 'pathfinder' dependencies
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a separate directory
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building/removing unmovables (new objects), building/removing rail-waypoints/buoys, interacting with town-authority, building foundations, funding primary industries (when not prospecting) and towns.
If a GRF does not set price multipliers for these new prices, but for the previously used ones, the old modifiers will be propagated to the new bases.
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0x36. Based on Terkhen's work.
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table/clear_land.h and change some names
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the name of a global function
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all cases instead of only for ships; makes removing road/rail depots not crash :)
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vehicles, otherwise it gets distracted and bails out
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relatives
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is either a rail station or rail waypoint tile
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vehicle type specific strings for a specific message
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waypoint_func.h
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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functions that return a bool and that return TrackBits; GetRailStationReservation vs GetRailwayStationReservation, which one returns the bool and which one the TrackBits?
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drawing stations
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used for e.g. stations
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station spec lists.
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IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
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and change its behaviour accordingly
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town_type.h to separate files
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and change its behaviour accordingly
-Codechange: remove dummy GetAcceptedCargo_*() handlers
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childsprite of foundation/bridgehead.
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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code style.
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from VehicleRail to Train
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introduce shiny new IsPlainRailTile()
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PoolItem::IsValidID(index)
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and _SIGNALS.
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this ID' from 'some' strings and replace the string name with something more sensible.
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sources too
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you're building incompatible tracks when building incompatible track types on the same tile.
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builds nothing when trying to build over signals in the wrong way.
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