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path: root/src/rail_cmd.cpp
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2007-07-29(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵rubidium
"road" everywhere except in the tile type.
2007-07-26(svn r10698) -Codechange [FS#1082]: simplify the code related to ↵rubidium
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-26(svn r10696) -Codechange: remove duplication of the "make sprite ↵rubidium
transparent" code.
2007-07-23(svn r10659) -Codechange: updated documentation around ↵truelight
RAIL_GROUND_FENCE_VERT[12] (frosch) -Codechange: added documentation and SPR_ enums for track fences (frosch)
2007-07-16(svn r10601) -Codechange: store (and use) the type of stations instead of ↵rubidium
hardcoding station types by graphics IDs.
2007-07-04(svn r10437) -Feature: Automatic signal completion, enabled by pressing ctrl ↵peter1138
when dragging signals. Signals will continue following track until an existing signal, junction or station are reached. This currently replaces the existing use of ctrl-drag for changing existing signal type.
2007-07-04(svn r10432) -Codechange: use existing function instead of data duplicationpeter1138
2007-06-24(svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on ↵rubidium
fixing FS#119.
2007-06-21(svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵rubidium
issues. Thanks to benc for providing the patch.
2007-06-18(svn r10205) -Codechange: refactor returning of cost, so it can be more ↵rubidium
easily modified.
2007-06-18(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).rubidium
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-06-03(svn r10030) -Fix [FS#823]: one could build on (some) slopes when building ↵rubidium
on slopes was disabled.
2007-05-31(svn r10006) -Fix (FS#362): allow different signal types on one tileglx
2007-05-30(svn r9988) -Codechange: remove the last direct map accesses, except the ↵rubidium
ones needed for the savegame saving/loading mechanisms.
2007-05-28(svn r9960) -Fix [FS#813]: road wasn't properly added when overbuilding a ↵rubidium
tram rails with normal rails to for a crossing.
2007-05-24(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵rubidium
road types on a single tile.
2007-05-20(svn r9892) -Codechange: lots of ground work for allowing multiple types of ↵rubidium
"road" with multiple owners on a single tile.
2007-05-07(svn r9805) -Codechange: Use HASBIT() et al for display options bits.peter1138
2007-04-18(svn r9669) -Documentation: some more doxygen fixesbelugas
2007-04-17(svn r9664) -Documentation: Doxygen corrections,errors and omissionsbelugas
2007-04-12(svn r9602) -Fix (r5833): Building rail on steep slopes ignored ↵peter1138
build_on_slopes patch setting.
2007-04-06(svn r9568) -Documentation: doxygen and comment changes: Root of src is ↵belugas
finally done. Now, time to start clearing as much as possible
2007-04-05(svn r9563) -Feature: Add more finer control to transparency options, ↵peter1138
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-04(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. ↵belugas
The end of the preliminary work is near
2007-04-01(svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, ↵belugas
and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words
2007-03-28(svn r9523) -Cleanup: doxygen changes. Time to take care of "R"belugas
2007-03-24(svn r9425) -Codechange/Fix (FS#689): Housekeeping in the convert rail ↵celestar
functions: Changed the order of error checks to generate more meaningful error messages, added some doxygen comments and replaced bitshifting by proper mathematical operations
2007-03-22(svn r9400) -Codechange: Use some more representative enum names for ↵belugas
landscape types.
2007-03-20(svn r9371) -Feature: Add support for variable snow lines in the arctic ↵maedhros
climate, supplied by newgrf files. When this is enabled forests cannot be built below the highest snow line, and farms can't be built above it. Houses still use the _opt.snow_line so they are all consistent, so to make them respect the snowline you may want to use some newhouses features as well.
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-02(svn r8966) -Codechange: replace some if-cascades by switches.rubidium
2007-02-27(svn r8935) -Codechange: unification of track type between road and rail ↵rubidium
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-26(svn r8908) -Codechange: declaration of DrawBridgeMiddle does not belong in ↵rubidium
a map accessors header.
2007-02-24(svn r8876) -Fixtron
Replace tests with magic numbers by a simple extraction template for command parameters
2007-02-24(svn r8875) -Fixtron
Remove unnecessary EnsureNoVehicle() checks because they are - pointless per se (f.e. there are no vehicles on house tiles) - done again (f.e. using CMD_LANDSCAPE_CLEAR just a few lines later)
2007-02-23(svn r8864) -Codechange: make ClrBitT(), SetBitT() and ToggleBitT more like ↵KUDr
CLRBIT() and so on (modify value of the first parameter instead or returning the result)
2007-02-22(svn r8841) -Fixtron
Remove {,u}intswap() and replace them by Swap()
2007-02-13(svn r8701) -Codechange: replace magic numbers with enums for u.rail.track.rubidium
2007-02-13(svn r8698) -Codechange: enumify the returns of VehicleEnterTilerubidium
2007-01-19(svn r8283) -Fix (r8128): Custom waypoint drawing used wrong bits since ↵peter1138
bitshuffling occurred. Also update with other station drawing changes (code duplication, eh?)
2007-01-19(svn r8279) -Regression (r8274): Removing signals could fail under certain ↵Darkvater
circumstances (not the proper bits of p1/p2 were set to trackbits). Moved trackbits back to bits 0..2, ctrl to 3, semaphore to 4. Also lower the decision of the ctrl-override of signal/semaphore from the GUI into the cmd function since we are passing the ctrl-bit anyways. Bug(s) found by Frostregen; thanks
2007-01-19(svn r8274) -Codechange (r8151): Move the automatic semaphore/signal checks ↵Darkvater
inside the CMD_ functions where they are supposed to be. Achieve this by adding a seperate bit to p1/p2 to hold the CTRL-modifier. While here, use proper types, and 'unify' the parameter bit-meanings. 0 - ctrl-pressed, 1 - signal/semaphore, 2-4 - trackbits, 5 - remove (internal), 24-31 - drag density.
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-11(svn r8052) - Codechange: RemoveFirstTrack() and RemoveFirstTrackdir() now ↵KUDr
accept pointer to TrackBits/TrackdirBits instead of reference.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)