Age | Commit message (Collapse) | Author |
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missed :)
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logical place and with a more descriptive name
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RAIL_GROUND_HALF_SNOW. That is, resolve the sprites for upper and lower part of the foundation independently.
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convert/remove nonexistant signals.
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or build/convert/remove signals over nonexistant railways.
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using a tree-tile.
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crossings per railtype.
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DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
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and stations, so with expensive railtypes building stations and then removing the station would be cheaper than just building the rail
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of _current_company to ensure proper restoration.
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consisted of unrelated values use static const (u)int
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and waypoints are named
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callbacks and values of variables
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the number of used bits.
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with original acceleration model.
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CmdRailTrackHelper() as well.
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build cost, to avoid money making loophole when rail build cost is less than rail removal earnings.
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CmdConvertRail().
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success/failure, use a had_success boolean.
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TerraformTile_Track.
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TunnelBridgeIsFree() and return a CommandCost status.
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are in the way.
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depots.
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copy of *this.
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rail types. (To be documented...)
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an obstacle in the way.
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