Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-20 | (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename ↵ | skidd13 | |
the remaining to fit with the naming style | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-15 | (svn r11433) -Fix: starting OpenTTD with DOS files made it look weird out of ↵ | rubidium | |
the box. -Change: make extra sprites (the ones not in the TTD GRFs) replaceable using Action 5. -Feature: make replacing contiguous subsets of sprites in for some types possible in Action 5. Note to GRF authors: when you replaced OpenTTD sprites that are not from the TTD GRF files using Action A, your GRF will not have the intended result anymore as the sprite numbers have changed. You should replace the Action A with an Action 5 from now on. | |||
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-11-04 | (svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to ↵ | truelight | |
Rubidium and skidd13) | |||
2007-10-26 | (svn r11343) -Fix[FS#1368]: Autoslope did not work correctly for single ↵ | belugas | |
track on higher part of steep slopes. (frosch) | |||
2007-10-20 | (svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by ↵ | rubidium | |
frosch. | |||
2007-10-20 | (svn r11319) -Add: halftile- and anti-zig-zag-foundations. Patch by frosch. | rubidium | |
2007-10-20 | (svn r11313) -Codechange: prepare several pieces of code so the can handle ↵ | rubidium | |
some new slopes. Patch by frosch. | |||
2007-10-20 | (svn r11312) -Codechange: implement a overflow safe integer and use that for ↵ | rubidium | |
money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo. | |||
2007-10-14 | (svn r11265) -Feature: Make more advanced rail types more expensive to build. | maedhros | |
2007-10-09 | (svn r11237) -Codechange: reduce code duplication between ↵ | rubidium | |
GetRailFoundation() and CheckRailSlope(). Patch by frosch. | |||
2007-09-26 | (svn r11173) -Codechange: rename some callback enums so they are more uniform. | rubidium | |
2007-09-26 | (svn r11167) -Fix [FS#1260]: Electric trains were not shown as stopped in ↵ | rubidium | |
depots when converting it from elrail -> normal rail. Patch by smatz. | |||
2007-09-19 | (svn r11128) -Fix: a lot of graphical glitches by changing some bounding ↵ | rubidium | |
boxes. It's not perfect yet, but a *very* good step into the right direction. Patch by frosch. | |||
2007-09-14 | (svn r11107) -Feature: some tool so one can still build tunnels under rails ↵ | rubidium | |
(and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch. | |||
2007-09-08 | (svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions ↵ | rubidium | |
of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ. | |||
2007-08-30 | (svn r11005) -Codechange: move the tiletype specific terraforming checks to ↵ | rubidium | |
the functions for those tile types. -Codechange: barren the rail grounds on terraforming. | |||
2007-08-30 | (svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵ | rubidium | |
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that. | |||
2007-08-16 | (svn r10922) -Codechange: Allow building and removing tracks and signals ↵ | maedhros | |
when there is a train on a parallel diagonal track that doesn't interact with this one. (frosch) | |||
2007-08-02 | (svn r10758) -Codechange: make the depot struct use the pool item class as ↵ | rubidium | |
super class. | |||
2007-07-30 | (svn r10734) -Fix [FS#1030]: Revert r10513) and add special cases for ↵ | peter1138 | |
collision detection on bridges/tunnels. | |||
2007-07-29 | (svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵ | rubidium | |
"road" everywhere except in the tile type. | |||
2007-07-26 | (svn r10698) -Codechange [FS#1082]: simplify the code related to ↵ | rubidium | |
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch. | |||
2007-07-26 | (svn r10696) -Codechange: remove duplication of the "make sprite ↵ | rubidium | |
transparent" code. | |||
2007-07-23 | (svn r10659) -Codechange: updated documentation around ↵ | truelight | |
RAIL_GROUND_FENCE_VERT[12] (frosch) -Codechange: added documentation and SPR_ enums for track fences (frosch) | |||
2007-07-16 | (svn r10601) -Codechange: store (and use) the type of stations instead of ↵ | rubidium | |
hardcoding station types by graphics IDs. | |||
2007-07-04 | (svn r10437) -Feature: Automatic signal completion, enabled by pressing ctrl ↵ | peter1138 | |
when dragging signals. Signals will continue following track until an existing signal, junction or station are reached. This currently replaces the existing use of ctrl-drag for changing existing signal type. | |||
2007-07-04 | (svn r10432) -Codechange: use existing function instead of data duplication | peter1138 | |
2007-06-24 | (svn r10308) -Codechange: some "cleanup" chunks from B. N. SmatZ!' work on ↵ | rubidium | |
fixing FS#119. | |||
2007-06-21 | (svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵ | rubidium | |
issues. Thanks to benc for providing the patch. | |||
2007-06-18 | (svn r10205) -Codechange: refactor returning of cost, so it can be more ↵ | rubidium | |
easily modified. | |||
2007-06-18 | (svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded). | rubidium | |
2007-06-18 | (svn r10197) -Codechange: replace int32 with CommandCost where appropriate. | rubidium | |
2007-06-03 | (svn r10030) -Fix [FS#823]: one could build on (some) slopes when building ↵ | rubidium | |
on slopes was disabled. | |||
2007-05-31 | (svn r10006) -Fix (FS#362): allow different signal types on one tile | glx | |
2007-05-30 | (svn r9988) -Codechange: remove the last direct map accesses, except the ↵ | rubidium | |
ones needed for the savegame saving/loading mechanisms. | |||
2007-05-28 | (svn r9960) -Fix [FS#813]: road wasn't properly added when overbuilding a ↵ | rubidium | |
tram rails with normal rails to for a crossing. | |||
2007-05-24 | (svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵ | rubidium | |
road types on a single tile. | |||
2007-05-20 | (svn r9892) -Codechange: lots of ground work for allowing multiple types of ↵ | rubidium | |
"road" with multiple owners on a single tile. | |||
2007-05-07 | (svn r9805) -Codechange: Use HASBIT() et al for display options bits. | peter1138 | |
2007-04-18 | (svn r9669) -Documentation: some more doxygen fixes | belugas | |
2007-04-17 | (svn r9664) -Documentation: Doxygen corrections,errors and omissions | belugas | |
2007-04-12 | (svn r9602) -Fix (r5833): Building rail on steep slopes ignored ↵ | peter1138 | |
build_on_slopes patch setting. | |||
2007-04-06 | (svn r9568) -Documentation: doxygen and comment changes: Root of src is ↵ | belugas | |
finally done. Now, time to start clearing as much as possible | |||
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-04-04 | (svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. ↵ | belugas | |
The end of the preliminary work is near | |||
2007-04-01 | (svn r9542) -Fix(FS# 712): When checking if a vehicle is on a given tile, ↵ | belugas | |
and you are working on the ground tile, do not take aircrafts into account, as they do not pose any danger for the construction/destruction/conversion itself. Z stuff, in other words |