Age | Commit message (Collapse) | Author |
|
for signs and SIGNAL for signals :)
Always check your terms with your nearest british ;)
|
|
some more meaningful values.
This allows to remove an unnecessary subtraction in the MAYBE_DAW_SIGNAL macro, who was waiting for an offset, at the first place.
|
|
affect anything in this case but is bad form.
|
|
roads as this allowed competitors to remove the one-way state.
|
|
GetTileTrackStatus().
|
|
GetCrossingRailAxis() to improve code readability
|
|
there can be less checks in pathfinders for depots/stations/tunnels/bridges
|
|
DrawTileSprites into one PalSpriteID
|
|
one PalSpriteID
|
|
-Codechange: undefine a defined macro once work is finished, just in case
|
|
IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
|
|
why normal electric signals are handled specially.
|
|
not on height of the lowest part of the tile
|
|
property to allow further fixes
|
|
|
|
|
|
GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
|
|
gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
|
|
crossing and after loading older savegame
|
|
non-flat tiles, too.
|
|
or industry tile
|
|
building/removing a large block of track/signals/station
|
|
complex detection later
|
|
unneeded include from openttd.h.
|
|
long track
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
|
|
some type safety.
|
|
of a global variable. Patch by Noldo (FS#1114).
|
|
|
|
|
|
needed.
|
|
determined at some places
-Fix: adding road/tram to tram/road bridge was cheaper by one tile
|
|
layouts; forcing a sprite to always be opaque.
|
|
functions.
|
|
converting railtype
|
|
useless includes.
|
|
map.h).
|
|
|
|
their respective places.
|
|
|
|
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
|
|
-Codechange: merge DoConvert functions into one, make test and exec runs the same for tunnels/bridges
|
|
r11642
|
|
bridge_map.h into tunnelbridge_map.h
|
|
remove useless checks
|
|
tunnel/bridge
|
|
|
|
that over CTRL. Patch by BigBB.
|
|
While at it, remove one unused entry on the clear_price_table array.
It is based on ground type, and the unused one was referencing a non existing one.
|
|
non-canal water where canals should have been build.
|
|
the remaining to fit with the naming style
|