Age | Commit message (Collapse) | Author |
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separate sprites for the fences on either track side.
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level-crossings. (adf88)
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of extra roads was not being counted. (adf88)
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tram tracks with railroads. (adf88)
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symbols.
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building/removing/changing bridges.
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level.
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data is now always accessible
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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when they are not supposed to, and truncate cargo appropiately if they are allowed to.
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bridges and tunnels when converting rails (adf88)
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a valid railtype, though it was not used anyway. Remove the need to set one.
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multiplayer (adf88)
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they are owned by the same company.
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happen at the signal build interval instead of the implicit interval of 1
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them 'under' a train, and they would keep showing green until they were passed again
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Eagle_rainbow)
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train is on the belonging track.
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'train_signal_side', and add a third option while doing so.
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dragging over obstacles. (adf88)
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vehicle enters a new railtype.
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updated when converting rail or building level crossings.
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regardless of autofill, i.e. always removal all signals instead those at the signal interval
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when pressing CTRL
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depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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waypoints (Krille)
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related variables
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functions use int z as well
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TILE_HEIGHT
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for the terraform code
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TILE_HEIGHT for the snow line code
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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