Age | Commit message (Collapse) | Author |
|
|
|
|
|
with NewGRF defined railtypes.
|
|
|
|
|
|
|
|
In the autoreplace window, the rail type drop down is for choosing engines
of the given time. Many rail types do not have engines specifically designed for them,
and are merely compatible with other rail types. This list is thus unwieldy and many
options have no engines available.
As this drop down is for choosing _engine_ rail type rather than compatible rail types,
we can list just the rail types explicitly listed by engines.
|
|
|
|
|
|
(#7231)
|
|
|
|
|
|
NewGRF. (adf88)
|
|
infrastructure window.
|
|
separate sprites for the fences on either track side.
|
|
rail definition struct.
|
|
Eagle_rainbow)
|
|
|
|
(sprites by Snail).
|
|
number of all tracks and not independently for each rail type.
|
|
|
|
|
|
|
|
|
|
|
|
also to station groundsprites from action 1.
|
|
give more money than removing and rebuilding cost
|
|
sorting of rail types in the drop down list
|
|
more likely to be updated [o-s].
|
|
for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available
|
|
be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
|
|
|
|
|
|
crossings per railtype.
|
|
and DECLARE_ENUM_AS_BIT_SET
|
|
build cost, to avoid money making loophole when rail build cost is less than rail removal earnings.
|
|
|
|
RailTypeFlags enum (had values only).
|
|
|
|
legend support yet.
|
|
|
|
rail types. (To be documented...)
|
|
|
|
|
|
if a header require a header make it include that header
|
|
vs maglev) a rail type property
|
|
pieces was inverted.
|
|
|
|
|
|
which were sometimes missing and sometimes just typos
|