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2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11801) -Codechange: remove some unneeded includes from some header files.rubidium
2008-01-09(svn r11800) -Codechange: move some functions to a more logical location + ↵rubidium
some type safety.
2007-12-30(svn r11723) -Feature: add initial support for Intel C Compiler on linuxskidd13
-Codechange: silence a few warnings of ICC
2007-12-16(svn r11649) -Codechange: some code can be simplified thanks to changes in ↵smatz
r11642
2007-12-16(svn r11644) -Codechange: merge some functions from tunnel_map.h and ↵smatz
bridge_map.h into tunnelbridge_map.h
2007-10-14(svn r11265) -Feature: Make more advanced rail types more expensive to build.maedhros
2007-10-09(svn r11237) -Codechange: reduce code duplication between ↵rubidium
GetRailFoundation() and CheckRailSlope(). Patch by frosch.
2007-07-29(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵rubidium
"road" everywhere except in the tile type.
2007-05-30(svn r9988) -Codechange: remove the last direct map accesses, except the ↵rubidium
ones needed for the savegame saving/loading mechanisms.
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-04(svn r9556) -Documentation: doxygen and comment-style changes. 'R', 'S'.. ↵belugas
The end of the preliminary work is near
2007-03-28(svn r9523) -Cleanup: doxygen changes. Time to take care of "R"belugas
2007-02-27(svn r8935) -Codechange: unification of track type between road and rail ↵rubidium
tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-25(svn r8899) -Fixtron
Remove the unused second parameter from GetTileRailType()
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)