Age | Commit message (Collapse) | Author |
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is either a rail station or rail waypoint tile
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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sources too
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per-GRF translation table.
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-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
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client so it is immediatelly clear which one you are working with.
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information struct.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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FOR_ALL_ENGINEIDS_OF_TYPE
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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steep slopes.
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when checking for available road/rail types (bilbo)
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some type safety.
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-Codechange: silence a few warnings of ICC
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r11642
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bridge_map.h into tunnelbridge_map.h
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GetRailFoundation() and CheckRailSlope(). Patch by frosch.
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"road" everywhere except in the tile type.
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ones needed for the savegame saving/loading mechanisms.
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The end of the preliminary work is near
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tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
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Remove the unused second parameter from GetTileRailType()
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stillunknown and pv2b.
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renamed to .cpp)
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