Age | Commit message (Collapse) | Author |
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deletion of companies as the removal of a company could lead to wrong names in the news messages.
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with all other structs/classes that are in a pool.
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(i.e. 4.5+ hours) after a company was started.
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#ifdef ENABLE_NETWORK as it may only be executed when we are playing in a network game.
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internal sorters
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CompanyLeagueWindow
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savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
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headers so that nothing from the network directory needs to include basically all network headers.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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anymore. Patch by Cirdan.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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Patch by Cirdan.
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declarations.
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should be.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
-Mass autoreplace (the button in the depot window) will now estimate costs correctly
-Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
Thanks to Ammler for testing this
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player/company names were not properly reset/freed after bankrupt (before new player start)
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understandable.
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wrong.
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-Fix: typo in english.txt
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operators.
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place to a single location.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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the livery colour of the engine instead of their wagon type.
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to be included when wanting to know whether we are a server.
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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move the debugdumpcommand stuff out of the network 'area').
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and expenses
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some type safety.
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of a global variable. Patch by Noldo (FS#1114).
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structs to a place where they are only included a few times.
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when it's not necessary.
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single location.
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functions.
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by PLAYER_SPECTATOR
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useless includes.
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