Age | Commit message (Collapse) | Author |
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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move the debugdumpcommand stuff out of the network 'area').
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and expenses
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some type safety.
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of a global variable. Patch by Noldo (FS#1114).
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structs to a place where they are only included a few times.
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when it's not necessary.
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single location.
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functions.
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by PLAYER_SPECTATOR
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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network games.
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fitting to the naming style
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remaining to fit with the naming style
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style
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with the coding style
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games when creating a new game.
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typecast that can be avoided by using HASBIT instead.
Although the code is old (r2817), it is the recent changes made in macros.h that brough it up.
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Matthias Wolf.
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account of vehicle group (Matthias Wolf)
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(president) name
by index
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time to start a new company while there is only one spot left, all clients became spectator. Now only make either one of the joining clients spectator (much more game-friendly ;))
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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place money in some string.
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overflowing them should become a little harder.
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money64, which is now renamed to player_money.
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easily modified.
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SubtractMoneyFromAnyPlayer() with enum values
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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