Age | Commit message (Collapse) | Author |
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president and company renaming commands, too
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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ShowQueryString()
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is more exact and less subject to interpretation
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constants.
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Move empty item drawing to base ListItem Draw() function.
Remove String() from base class.
Pass correct width to Draw().
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players, roads and rails guis
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with all other structs/classes that are in a pool.
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name in the commands too.
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headers so that nothing from the network directory needs to include basically all network headers.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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from lots
of windows causing 'two stage' opening effect.
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SelectPlayerFaceWindow when switching from simple to advanced or vice versa instead of letting the new window popup somewhere 'randomly'.
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windows.
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the Window class and remove Window from their naming.
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HighScoreWindow.
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SelectPlayerFaceWindow children of PlayerCompanyWindow.
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_loaded_newgrf_feature.has_2CC changes
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pointer with the WE_CREATE message because nothing uses it anymore.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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.cpp files where they are actually used.
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Window.
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a Window constructor.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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'Location' button, a town/station/industry list, or some news items.
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operators.
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Patch by Yexo.
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remembering their position when toggling sizes
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on enum ExpensesType
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lobby/setup and news settings windows
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livery windows
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the livery colour of the engine instead of their wagon type.
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Lists are now dynamically generated, and can include parameters, or be extended however needed.
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