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2007-07-03(svn r10415) -Revert (r10403), Fix (r10323): 'message from company' test ↵glx
must use {STRING1}, so pass it the correct params
2007-06-25(svn r10323) -Codechange: reference company name, number and player ↵peter1138
(president) name by index
2007-06-21(svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵rubidium
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong.
2007-06-21(svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to ↵rubidium
place money in some string.
2007-06-21(svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵rubidium
issues. Thanks to benc for providing the patch.
2007-06-18(svn r10207) -Codechange: remove the redundant player_money in favour of the ↵rubidium
money64, which is now renamed to player_money.
2007-06-15(svn r10167) -Codechange: Change the flagging system of grf loaded feature ↵belugas
from a bitset to a bool evaluation. Like easier to read and faster to evaluate :)
2007-06-14(svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the ↵rubidium
loan commands a little better readable.
2007-06-11(svn r10097) -Feature: Add support for articulated road vehicles, or ↵maedhros
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation.
2007-05-31(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating ↵belugas
some newgrf features have been loaded, and introduce the newindustry one.
2007-05-27(svn r9956) -Codechange: Add tram livery schemespeter1138
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-03-21(svn r9391) -Documentation : correct Doxygen of comments and @file ↵belugas
inclusion. Time for P and Q files
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-02(svn r8969) -Codechange: rework of the player face bits.rubidium
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer - replace tons of ifs/switches/magic numbers by table lookups
2007-02-01(svn r8511) -Codechange: make WindowClass an enumerated value.rubidium
2007-01-27(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of ↵Darkvater
magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)