Age | Commit message (Collapse) | Author |
|
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
their respective places.
|
|
|
|
and making it more logic where function definitions can be found.
|
|
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
|
|
now useless RaiseWindowButtons function
|
|
|
|
network games.
|
|
|
|
player GUI
|
|
the remaining to fit with the naming style
|
|
remaining to fit with the naming style
|
|
style
|
|
WindowHighlightMode constants. Patch by SmatZ.
|
|
first two. Patch by SmatZ.
|
|
the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
|
|
|
|
remotely trigger an assertion.
|
|
the player you are cheating to.
|
|
windows that are smaller than the default window size.
|
|
variables.h to strings.h
|
|
must use {STRING1}, so pass it the correct params
|
|
(president) name
by index
|
|
better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
|
|
place money in some string.
|
|
issues. Thanks to benc for providing the patch.
|
|
money64, which is now renamed to player_money.
|
|
from a bitset to a bool evaluation.
Like easier to read and faster to evaluate :)
|
|
loan commands a little better readable.
|
|
callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
|
|
some newgrf features have been loaded, and introduce the newindustry one.
|
|
|
|
|
|
inclusion. Time for P and Q files
|
|
coding style (and rest of the code).
|
|
|
|
|
|
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
- replace tons of ifs/switches/magic numbers by table lookups
|
|
|
|
magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
|
|
values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
|
|
stillunknown and pv2b.
|
|
renamed to .cpp)
|