Age | Commit message (Collapse) | Author |
|
headers so that nothing from the network directory needs to include basically all network headers.
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
|
|
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
from lots
of windows causing 'two stage' opening effect.
|
|
SelectPlayerFaceWindow when switching from simple to advanced or vice versa instead of letting the new window popup somewhere 'randomly'.
|
|
|
|
windows.
|
|
the Window class and remove Window from their naming.
|
|
HighScoreWindow.
|
|
|
|
SelectPlayerFaceWindow children of PlayerCompanyWindow.
|
|
|
|
_loaded_newgrf_feature.has_2CC changes
|
|
|
|
|
|
pointer with the WE_CREATE message because nothing uses it anymore.
|
|
|
|
the need for WE_ON_EDIT_TEXT_CANCEL.
|
|
rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
|
|
.cpp files where they are actually used.
|
|
Window.
|
|
a Window constructor.
|
|
|
|
when it's certain that w != NULL.
|
|
|
|
something more than whitespace as description of files that don't have a description.
|
|
'Location' button, a town/station/industry list, or some news items.
|
|
operators.
|
|
Patch by Yexo.
|
|
|
|
|
|
remembering their position when toggling sizes
|
|
on enum ExpensesType
|
|
lobby/setup and news settings windows
|
|
livery windows
|
|
the livery colour of the engine instead of their wagon type.
|
|
Lists are now dynamically generated, and can include parameters, or be extended however needed.
|
|
|
|
unneeded include from openttd.h.
|
|
|
|
|
|
when it's not necessary.
|
|
useless includes.
|
|
|
|
logical place and remove about 50% of the includes of 'functions.h'
|
|
single file and do not include gfx.h everywhere to get a Point type.
|
|
their respective places.
|
|
|