Age | Commit message (Collapse) | Author |
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function.
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Given any speed issue cannot be attributed to checking for _debug_NNN_level, removing this is a safe action
This fixes #6652.
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when trying to find any safe position.
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bug about never used NPF_FLAG_IGNORE_RESERVED flag
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meant the same thing, but only one was used. Keep PATH_TOO_LONG since it has the better documentation.
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waiting position from a waypoint.
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finding code and remove need to return fake path distance. (juanjo)
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too long condition, as destination should not be considered in the former case.
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path and applying penalty.
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integers.
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path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away. (juanjo)
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segments with different railtype in the YAPF cache. (JGR)
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codestyle of derived structs.
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static cast type, operator methods.
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depots when the following tile has the right type to run on, but could not be entered; e.g. facing toward a depot with the entry facing the wrong way failed to reverse whereas facing towards an empty tile allowed the vehicle to reverse (estys)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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would make the end-of-line-is-red setting ineffective
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direction; now favour docking in the direction you approached
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Eagle_rainbow)
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railroad checks. (Juanjo)
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shall leave depots towards north or south.
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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partially reserved rail station could fail.
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comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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use it
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functions if they return the Z in pixels (like TilePixelHeight)
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overflow of the argument to malloc. (monoid)
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account.
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performance significantly (about 15%)
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