Age | Commit message (Collapse) | Author |
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Basically, follow_track.hpp contains a fix for half-tiles, but
this wasn't duplicated for when trying to find a depot and in
a few other places. This makes sure all places act the same.
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path cost
Copy calculations from the rail pathfinder
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CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
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multiple entrances
Ported from jgrpp commit 79d5be7e265df3be8b73d484f0c7261b3c23229d
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penalties differ.
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the cost of a path exceeds max. penalty.
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Given any speed issue cannot be attributed to checking for _debug_NNN_level, removing this is a safe action
This fixes #6652.
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meant the same thing, but only one was used. Keep PATH_TOO_LONG since it has the better documentation.
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waiting position from a waypoint.
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finding code and remove need to return fake path distance. (juanjo)
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too long condition, as destination should not be considered in the former case.
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path and applying penalty.
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path finder costs with tile distances, thus vehicles went to depots which were factor 100 too far away. (juanjo)
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codestyle of derived structs.
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static cast type, operator methods.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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would make the end-of-line-is-red setting ineffective
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direction; now favour docking in the direction you approached
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Eagle_rainbow)
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shall leave depots towards north or south.
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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