Age | Commit message (Collapse) | Author |
|
account.
|
|
|
|
performance significantly (about 15%)
|
|
yapf_node_ship.hpp
|
|
|
|
|
|
be lost
|
|
one-way path signals so those aren't preferred over other possibilities
|
|
|
|
|
|
due to bouncing around in an "one way" trap; two one ways pointing towards eachother making it impossible to leave
|
|
|
|
penalty when the signal is a path signal.
|
|
road vehicles and trains.
|
|
|
|
|
|
parameter to "path_found" and remove the ! where the variables are set / read
|
|
|
|
making sure other waypoint entries are evaluated as well when they are occupied, e.g. when there are no signals before the waypoint but a train just beyond the waypoint is stopped (like for stations)
|
|
penalties for road vehicles.
|
|
vehicle speed is meant.
|
|
|
|
some headers
|
|
|
|
|
|
|
|
|
|
|
|
about the fact that the backside of an one-way path signal can be a safe waiting point.
|
|
road stop wasn't a road stop but was a T-junction or turn, the road vehicles would jump around in circles
|
|
|
|
divisions with rounding.
|
|
and DECLARE_ENUM_AS_BIT_SET
|
|
|
|
-Cleanup: merge PopHead() and RemoveHead() into Shift()
|
|
yapf a lot lower to reduce memory usage
|
|
of dropping the added item
-Fix: CBinaryHeapT::CheckConsistency compared pointers instead of the actual items (skidd13)
|
|
'made up' data that shouldn't go into the cache, causing desyncs in MP
|
|
(SmallArray|FixedSizeArray)::(Append|AppendC) with other containers. (skidd13)
|
|
members to better fit other container classes. (skidd13)
|
|
if a header require a header make it include that header
|
|
entering a signal block via a 'block' signal. This way you won't get double penalties, both red signals and reservation costs, for the block signalled tracks
|
|
tile won't make a dent, 3 tiles might be a bit too much
-Feature-ish: make maximum pathfinder penalties for finding depots customisable, also increase it slightly to 20 tiles worth of penalties.
|
|
reachable waypoint tile if the closest one is free but there is no safe waiting point directly after it. Now check for a free safe waiting point beyond the waypoint unless there are junctions before the first safe waiting point.
|
|
|
|
-Feature: make penalty for road stop occupancy user configurable
-Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty
-Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it
-Change: improve the throughput of the drive through road stops by letting them stop closer together
|
|
but why compilers haven't complained about this?
|
|
of RoadStop
|
|
|
|
|