Age | Commit message (Collapse) | Author |
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meant the same thing, but only one was used. Keep PATH_TOO_LONG since it has the better documentation.
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waiting position from a waypoint.
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too long condition, as destination should not be considered in the former case.
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path and applying penalty.
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codestyle of derived structs.
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static cast type, operator methods.
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would make the end-of-line-is-red setting ineffective
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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one-way path signals so those aren't preferred over other possibilities
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penalty when the signal is a path signal.
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road vehicles and trains.
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making sure other waypoint entries are evaluated as well when they are occupied, e.g. when there are no signals before the waypoint but a train just beyond the waypoint is stopped (like for stations)
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vehicle speed is meant.
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about the fact that the backside of an one-way path signal can be a safe waiting point.
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divisions with rounding.
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'made up' data that shouldn't go into the cache, causing desyncs in MP
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entering a signal block via a 'block' signal. This way you won't get double penalties, both red signals and reservation costs, for the block signalled tracks
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reachable waypoint tile if the closest one is free but there is no safe waiting point directly after it. Now check for a free safe waiting point beyond the waypoint unless there are junctions before the first safe waiting point.
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a separate directory
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