Age | Commit message (Collapse) | Author |
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YAPF was constantly measuring its performance, but only at
certain debug-levels this information was shown.
Now after years, I sincerely wonder if anyone still knows about this
feature and who still use it. Especially with the new framerate window,
this detailed performance is not as meaningful anymore as it once
was.
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CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
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INVALID_RAILTYPES, if it was accidentally tested, would match any railtype.
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Road vehicles shouldn't reverse all of a sudden.
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when the cost of a path exceeds max. penalty.
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Given any speed issue cannot be attributed to checking for _debug_NNN_level, removing this is a safe action
This fixes #6652.
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when trying to find any safe position.
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bug about never used NPF_FLAG_IGNORE_RESERVED flag
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integers.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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Eagle_rainbow)
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shall leave depots towards north or south.
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others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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functions if they return the Z in pixels (like TilePixelHeight)
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overflow of the argument to malloc. (monoid)
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penalty when the signal is a path signal.
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parameter to "path_found" and remove the ! where the variables are set / read
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