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2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-22(svn r16914) -Codechange: split Station and BaseStation into different filesrubidium
2009-06-24(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()smatz
2009-05-18(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), ↵smatz
introduce shiny new IsPlainRailTile()
2009-03-15(svn r15718) -Cleanup: apply some comment coding style on the rest of the ↵rubidium
sources too
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-10(svn r14949) -Cleanup: pointer coding stylerubidium
2008-08-02(svn r13934) -Codechange [YAPP]: Handle through signals in the pathfinders. ↵rubidium
(michi_cc)
2008-06-11(svn r13464) -Codechange: support NewGRF Action 0x05, type 12.rubidium
2008-05-29(svn r13325) -Codechange: split the client-side only settings from the ↵rubidium
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
2008-05-25(svn r13251) -Codechange: rename _patches to _settings as that is more logic.rubidium
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler ↵smatz
function can be used
2008-04-17(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()smatz
2008-04-13(svn r12695) -Codechange: only allocate window structs when needed. Based on ↵rubidium
a patch by Alberth.
2008-04-03(svn r12545) -Cleanup: Replace some tables of magic values with already ↵frosch
existing functions.
2008-04-02(svn r12540) -Codechange: Enumify some values in original pathfinder and ↵frosch
remove an unused variable.
2008-04-01(svn r12536) -Codechange: some stack allocations were too large for NDS, so ↵rubidium
use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
2008-03-07(svn r12348) -Fix (r7573): NTP skipped junction just after bridge endsmatz
2008-02-28(svn r12313) -Fix: YAPF and NTP did not apply penalty for uphill tracks on ↵frosch
steep slopes.
2008-02-20(svn r12199) -Codechange: Remove magic around the results of ↵frosch
GetTileTrackStatus().
2008-02-20(svn r12193) -Codechange: Rename a magic variable, give it a decent type, ↵frosch
and remove a 'goto'.
2008-02-04(svn r12055) -Fix: another way to fix AI trying to build road through depotssmatz
2008-01-23(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use ↵smatz
GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
2008-01-23(svn r11967) -Fix (r1400): MP_ROAD can have railbits too - OPF searching ↵smatz
over rail of diffent owner behind crossing
2008-01-23(svn r11966) -Fix: OPF was searching through depots and normal road stopssmatz
In effect, it also fixes old AI bugs like FS#1403 and FS#1506
2008-01-23(svn r11965) -Codechange: simplified tunnel/bridge code in TPFMode1smatz
2008-01-23(svn r11962) -Cleanup: OPF is no longer used to update signalssmatz
2008-01-23(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditionssmatz
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-09(svn r11800) -Codechange: move some functions to a more logical location + ↵rubidium
some type safety.
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-21(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.rubidium
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-12-18(svn r11664) -Codechange: use more specific ("rail_type.h" instead of ↵rubidium
"rail.h" that includes way more than only "rail_type.h") includes at some places.
2007-12-16(svn r11649) -Codechange: some code can be simplified thanks to changes in ↵smatz
r11642
2007-12-16(svn r11644) -Codechange: merge some functions from tunnel_map.h and ↵smatz
bridge_map.h into tunnelbridge_map.h
2007-11-26(svn r11527) -Codechange: Split the bitmath functions of to their own filesskidd13
2007-11-26(svn r11526) -Codechange: Rename the function delta fitting to the naming styleskidd13
2007-11-20(svn r11483) -Codechange: Replace codeparts with functions that do the same ↵skidd13
to increase readability
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-11-04(svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to ↵truelight
Rubidium and skidd13)
2007-06-26(svn r10346) -Fix: Forgotten "else" in r10345 (thanks peter1138).matthijs
2007-06-26(svn r10345) -Fix [FS#290]: Make OPF handle coming out of a tunnel as well ↵matthijs
as going into a tunnel, to support road vehicles looking back when finding a depot while in a tunnel. -Fix [FS#290]: Make NPF look back when finding a depot for road vehicles.
2007-06-26(svn r10336) -Fix [FS#910]: reaching the end of a line in certain cases ↵peter1138
incorrectly stopped signal updates
2007-05-24(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵rubidium
road types on a single tile.
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-12(svn r9609) -Codechange: Move some function prototypes out of functions.h ↵maedhros
and into landscape.h, and add a few where they didn't exist.