Age | Commit message (Collapse) | Author |
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introduce shiny new IsPlainRailTile()
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sources too
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(michi_cc)
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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a patch by Alberth.
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existing functions.
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remove an unused variable.
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use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
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steep slopes.
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GetTileTrackStatus().
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and remove a 'goto'.
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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over rail of diffent owner behind crossing
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In effect, it also fixes old AI bugs like FS#1403 and FS#1506
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some type safety.
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map.h).
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"rail.h" that includes way more than only "rail_type.h") includes at some places.
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r11642
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bridge_map.h into tunnelbridge_map.h
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to increase readability
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style
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Rubidium and skidd13)
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as going into a tunnel, to support road vehicles looking back when finding a depot while in a tunnel.
-Fix [FS#290]: Make NPF look back when finding a depot for road vehicles.
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incorrectly stopped signal updates
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road types on a single tile.
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and into landscape.h, and add a few where they didn't exist.
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inclusion. Time for P and Q files
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tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
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work of mart3p.
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