Age | Commit message (Collapse) | Author |
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sources too
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(michi_cc)
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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a patch by Alberth.
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existing functions.
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remove an unused variable.
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use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack).
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steep slopes.
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GetTileTrackStatus().
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and remove a 'goto'.
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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over rail of diffent owner behind crossing
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In effect, it also fixes old AI bugs like FS#1403 and FS#1506
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some type safety.
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map.h).
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"rail.h" that includes way more than only "rail_type.h") includes at some places.
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r11642
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bridge_map.h into tunnelbridge_map.h
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to increase readability
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style
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Rubidium and skidd13)
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as going into a tunnel, to support road vehicles looking back when finding a depot while in a tunnel.
-Fix [FS#290]: Make NPF look back when finding a depot for road vehicles.
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incorrectly stopped signal updates
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road types on a single tile.
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and into landscape.h, and add a few where they didn't exist.
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inclusion. Time for P and Q files
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tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
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work of mart3p.
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Change the signature of Swap() to be less error prone, i.e. pass the variables to be swapped by reference instead of passing pointers to the variables.
Just do Swap(x, y) instead of Swap(&x, &y). This prevents accidents when the variables are pointers.
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