Age | Commit message (Collapse) | Author |
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custom drawing/handling input
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WindowDesc; it's determined from the (nested) widgets
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the function designed for it.
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town name for the 'Generate Town' window
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(Terkhen)
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@param to @tparam if necessary
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nested widgets through the nested_array.
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which were sometimes missing and sometimes just typos
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for more consistency and distinguishability.
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windows with nested widgets (by Terkhen with a few tweaks).
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relatives
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nested widget tree.
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this ID' from 'some' strings and replace the string name with something more sensible.
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expanding them much easier (Alberth)
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edit box open simultaniously (Zuu).
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add a bit of type strictness.
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the string has changed instead of only marking the text box dirty.
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scrolling (with keyboard) until another window with editbox was opened and closed. Just "refcount" the open edit boxes instead of setting/clearing a bit when opening/closing a window.
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doesn't guarantee the resulting string is '\0'-terminated.
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configurable.
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assignations), statusbar, subsidy, terraform, timetable, toolbar, town, tree and vehicle guis.
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and osk guis
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Patch by Alberth.
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the Window class and remove Window from their naming.
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change when the on screen keyboard was opened.
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parent closes it
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OskWindow.
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GenerateLandscapeWindow, NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow, NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes depended on the 'querystr_d' object which is now put into QueryStringBaseWindow. As a side effect this removes quite a lot of WP macro usages and a few global variables.
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OSK window in some cases.
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byte[WINDOW_CUSTOM_SIZE] removed. This step changes the event handling to work directly on the Window class instead of via a function pointer and big switches while keeping backward compatability while we're rewriting the Windows to the new scheme.
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a Window constructor.
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when it's certain that w != NULL.
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