Age | Commit message (Collapse) | Author |
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loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report
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if a header require a header make it include that header
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some cases
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making the icon not being included in the binary
-Fix: [Windows] mention the version of GPL in the metadata
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building without Cocoa.
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-Fix (r17871): missing variable declaration
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printf argument checking.
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apply more coding style.
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Cocoa string.
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CrashLog infrastructure.
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link with an undefined symbols that lives in the system library seems to confuse the loader on 10.3.9. Use a different function to circumvent it.
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in all cases.
-Codechange: [OSX] Improve conditional defines for OS version dependant code.
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using a broken iconv.
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window. Also tells the user where crash.sav is when saving succeeded.
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crashlog, so the next one can catch it again (e.g. to write a core dump).
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I don't have all exotic machines so it might break compilation on the more exotic configurations
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crash logger anymore
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can be reused by other crash logger implementations
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rev.cpp as that's the file most likely to be regularly recompiled
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windows does crash reports instead of using several that aren't necessarily equal
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too; no guarantees ofcourse...
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the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes.
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(only present on some systems)
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!__LP64__. Especially when another part of your API depends on whether __LP64__ is defined and thus making it non-trivial to silence the warnings from the undefinedness of __LP64__ in #if !__LP64__...
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3.1.x Xcodes.
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sources too
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signals by not having any signal handling support for OSX < 10.4. Thanks to PearPC and TrueBrain's OSX compiler.
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wrong comments!
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MAC_OS_X_VERSION_10_5 not being defined on all systems
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