Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
missed :)
|
|
|
|
with the same effect
|
|
filename are valid the whole string can be constructed within an array of length MAX_PATH. If not, the name is too long and is deemed invalid
|
|
|
|
|
|
loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report
|
|
if a header require a header make it include that header
|
|
|
|
|
|
|
|
|
|
some cases
|
|
making the icon not being included in the binary
-Fix: [Windows] mention the version of GPL in the metadata
|
|
|
|
|
|
|
|
building without Cocoa.
|
|
|
|
-Fix (r17871): missing variable declaration
|
|
|
|
printf argument checking.
|
|
|
|
apply more coding style.
|
|
Cocoa string.
|
|
|
|
CrashLog infrastructure.
|
|
link with an undefined symbols that lives in the system library seems to confuse the loader on 10.3.9. Use a different function to circumvent it.
|
|
|
|
in all cases.
-Codechange: [OSX] Improve conditional defines for OS version dependant code.
|
|
|
|
|
|
using a broken iconv.
|
|
window. Also tells the user where crash.sav is when saving succeeded.
|
|
crashlog, so the next one can catch it again (e.g. to write a core dump).
|
|
I don't have all exotic machines so it might break compilation on the more exotic configurations
|
|
crash logger anymore
|
|
can be reused by other crash logger implementations
|
|
rev.cpp as that's the file most likely to be regularly recompiled
|
|
windows does crash reports instead of using several that aren't necessarily equal
|
|
|
|
|
|
|
|
|
|
too; no guarantees ofcourse...
|
|
the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes.
|