Age | Commit message (Collapse) | Author |
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the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes.
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(only present on some systems)
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!__LP64__. Especially when another part of your API depends on whether __LP64__ is defined and thus making it non-trivial to silence the warnings from the undefinedness of __LP64__ in #if !__LP64__...
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3.1.x Xcodes.
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sources too
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signals by not having any signal handling support for OSX < 10.4. Thanks to PearPC and TrueBrain's OSX compiler.
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wrong comments!
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MAC_OS_X_VERSION_10_5 not being defined on all systems
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order on LE and BE machines
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something more than whitespace as description of files that don't have a description.
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logical place and remove about 50% of the includes of 'functions.h'
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GetCurrentLocale nomatter what OSX the target was
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10.3. It will fail
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cleaner way.
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and handle broken iconv declaration in OSX 10.5.
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blitter always was 8bpp. Now both 8bpp and 32bpp blitters can be used. The driver will check the blitter screen depth. In fullscreen it will select a proper video mode for this depth, and in windowed mode it will simply skip doing fake 8bpp.
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finder is set to if no config file is found (ln-)
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_pal_count_dirty without updating, so it was of by one
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in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
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This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files
-Note: (important if you develop mac specific code)
taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html
gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
gdb assumes that the language for ".mm" files is C++.
you can change it to objective C by typing: (gdb) set language objc
Mixing C++ and objective C has some limitation (see link for all of them)
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stillunknown and pv2b.
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renamed to .cpp)
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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