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path: root/src/os/windows/crashlog_win.cpp
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2010-01-18(svn r18855) -Codechange: record compiler name and version in the crash logsmatz
2010-01-16(svn r18831) -Change [FS#3537]: do not go into the crashlog handler in case ↵rubidium
loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report
2009-12-25(svn r18627) -Fix: no need to print 'Registers:' twice in win64 crash logssmatz
2009-12-09(svn r18446) -Fix (r17450): abort() doesn't trigger crashlog on windowsglx
2009-11-19(svn r18184) -Codechange: add crash screenshot for win32glx
2009-09-09(svn r17487) -Fix: silence some MSVC warningsrubidium
2009-09-08(svn r17475) -Codechange: show path to crash.log and crash.dmp in crash ↵glx
window. Also tells the user where crash.sav is when saving succeeded.
2009-09-07(svn r17452) -Fix (r17450): emergency savegames weren't rejected by the ↵rubidium
crash logger anymore
2009-09-07(svn r17450) -Codechange: refactor the windows crash logger so parts of it ↵rubidium
can be reused by other crash logger implementations
2009-09-04(svn r17416) -Codechange: move the build date/time 'determination' to ↵rubidium
rev.cpp as that's the file most likely to be regularly recompiled
2009-09-03(svn r17410) -Codechange: use the same define for determining whether ↵rubidium
windows does crash reports instead of using several that aren't necessarily equal
2009-09-03(svn r17409) -Codechange: split the crash log and other windows 'glue' coderubidium