Age | Commit message (Collapse) | Author |
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with the same effect
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loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report
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crashlog, so the next one can catch it again (e.g. to write a core dump).
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I don't have all exotic machines so it might break compilation on the more exotic configurations
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