Age | Commit message (Collapse) | Author |
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OSes
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dirty variables into a single structure
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comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit)
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needing to bundle it first
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on patch by leecbaker)
-Add: [OSX] Support for fullscreen mode when compiled against SDK 10.7. Otherwise fullscreen mode is disabled when OpenTTD is run on OSX Lion
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cross-compiling, and strndup is available in the binary for more exotic platforms
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the readme. (planetmaker)
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missed :)
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loading a savegame misses with missing NewGRFs. This way the load game crash handler gets better visibility and the user is instructed to find the missing NewGRFs before filing a bug report
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building without Cocoa.
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-Fix (r17871): missing variable declaration
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printf argument checking.
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apply more coding style.
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Cocoa string.
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CrashLog infrastructure.
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link with an undefined symbols that lives in the system library seems to confuse the loader on 10.3.9. Use a different function to circumvent it.
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in all cases.
-Codechange: [OSX] Improve conditional defines for OS version dependant code.
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too; no guarantees ofcourse...
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the first file. Also unify OSX specific stuff into osx_stdafx.h and remove unused includes.
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(only present on some systems)
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!__LP64__. Especially when another part of your API depends on whether __LP64__ is defined and thus making it non-trivial to silence the warnings from the undefinedness of __LP64__ in #if !__LP64__...
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3.1.x Xcodes.
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sources too
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signals by not having any signal handling support for OSX < 10.4. Thanks to PearPC and TrueBrain's OSX compiler.
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wrong comments!
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MAC_OS_X_VERSION_10_5 not being defined on all systems
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order on LE and BE machines
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something more than whitespace as description of files that don't have a description.
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logical place and remove about 50% of the includes of 'functions.h'
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