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path: root/src/os/macosx/splash.cpp
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2014-01-02(svn r26209) -Codechange: remove some template magic and simplify some coderubidium
2011-12-08(svn r23446) -Codechange: move _cur_palette and it's related first/count ↵rubidium
dirty variables into a single structure
2011-09-09(svn r22913) -Fix [OSX]: make splash work again and make it work without ↵rubidium
needing to bundle it first
2011-08-24(svn r22833) -Fix (r18006): Compilation on OSX was brokenplanetmaker
2011-07-21(svn r22678) -Doc: More doxygen sprinkles in MacOSX code and cocoa video driverplanetmaker
2010-11-12(svn r21150) -Fix: [OSX] Deprecation warning with libpng 1.4rubidium
2010-08-01(svn r20291) -Codechange: Unify break coding style.alberth
2010-07-19(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵rubidium
missed :)
2009-10-25(svn r17872) -Codechange: apply coding style to splash.cppsmatz
-Fix (r17871): missing variable declaration
2009-10-25(svn r17871) -Fix (r11342): memset() accepts only 1-byte argumentsmatz
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2008-08-31(svn r14200) -Fix (r14199): some OSes failed to compile. Furthermore I hate ↵rubidium
wrong comments!
2008-06-18(svn r13571) -Codechange: define channels in struct Colour in different ↵smatz
order on LE and BE machines
2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-12-21(svn r11676) -Fix (r11674): some references to macros.h were leftglx
2007-10-27(svn r11351) -Fix (r11342): [OSX] killed a warningbjarni
2007-10-25(svn r11342) -Fix: [OSX] The cocoa driver incorrectly assumed that the ↵egladil
blitter always was 8bpp. Now both 8bpp and 32bpp blitters can be used. The driver will check the blitter screen depth. In fullscreen it will select a proper video mode for this depth, and in windowed mode it will simply skip doing fake 8bpp.
2007-08-03(svn r10761) -Fix (FS#1101, r10216): _pal_last_dirty changed to ↵glx
_pal_count_dirty without updating, so it was of by one
2007-06-19(svn r10216) -Fix: palette animation always redid all palette entries, where ↵truelight
in fact only a few indexes were needed -Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)