Age | Commit message (Collapse) | Author |
|
|
|
various sources (including Eagle_rainbow, MinchinWeb)
|
|
|
|
CmdChangeTimetable for indicating what to change.
|
|
a vehicle. (monoid)
|
|
as no real order influencing path finding is added
|
|
for intermediate stations and remove them when not visiting them anymore. This allows you to see what trains visit a station without actually having to order a vehicle to stop at all stations. Based on patch by fonsinchen
|
|
|
|
consisted of unrelated values use static const (u)int
|
|
|
|
and DECLARE_ENUM_AS_BIT_SET
|
|
depot orders
|
|
|
|
TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used.
|
|
end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
|
|
on patch by Swallow)
|
|
remove the order count from the savegame as we can easily count that (PhilSophus)
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
are put 'into' backup.
|
|
|
|
|
|
nearest depot.
|
|
-Feature: ability to force a vehicle to not unload at a station.
|
|
instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
|
|
(non stop and full load are ambiguous and depend on some patch settings).
|
|
load and full load any based on the patch setting instead of using the patch setting directly.
|
|
remove 'hack' that used the full load flag to set the service if needed flag.
|
|
|
|
it more clear that they are no loading/unloading flags. Also add more type strictness.
|
|
not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere.
|
|
|
|
|
|
openttd.h) to order_type.h.
|