Age | Commit message (Collapse) | Author |
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere.
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functions and move the 'normal' case Pack/Unpack to Order.
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(especially because newgrf_station.h includes a lot of stuff).
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station_func.h.
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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a class member(MagicBuzz).
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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unneeded include from openttd.h.
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needed.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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order.h too
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load/unload/transfert for them
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WindowHighlightMode constants. Patch by SmatZ.
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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Vehicle::first pointer correctly set.
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state while being marked const.
-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
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"road" everywhere except in the tile type.
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windows that are smaller than the default window size.
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variables.h to strings.h
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clicking on an empty part of the orders window.
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when clicking on the "skip" button while pressing CTRL.
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individual checks depending on the vehicle type.
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