Age | Commit message (Collapse) | Author |
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-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
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related functions rather than position.
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other-companies order windows.
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boundaries.
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this ID' from 'some' strings and replace the string name with something more sensible.
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button bars.
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they are basically the same thing
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stop there
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end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
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callback
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API.
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expanding them much easier (Alberth)
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holds the owner of whatever is shown in the window
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except where it's used for backward compatability.
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changing company.
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guarantees that _current_company is the same as _local_company.
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a window in a single place, instead of in the OnClick event for some windows. This standardises behaviour so that clicking anywhere in a window will close its drop down menu, which happened before for some windows but not all. In addition the dubious feature of hiding a drop down menu by opening the same menu has been removed. This only caused wasted CPU cycles as a whole new list was generated and then destroyed. Breathe.
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(initial) orders (sulai)
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timetable window. Also let the detail/order/timetable window close eachther, like the detail and order windows already did, when not stickied.
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depots, industries, towns and waypoints
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through a method GetNumOrders() (PhilSophus)
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windows, just refocus them instead.
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(optional) parameter.
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client so it is immediatelly clear which one you are working with.
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to depot with DepotID == 0
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deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
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ShowQueryString()
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and IsRailWaypoint() checks at several places
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order when the number of orders was 0; you could see that the vehicles had a shared order though.
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state is botched up from outside.
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and osk guis
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conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
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orders are displayed.
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most used options can be done with a single click now.
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when there's no order.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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