Age | Commit message (Collapse) | Author |
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and leave empty' for 'Unload' orders
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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something more than whitespace as description of files that don't have a description.
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during manual replaces.
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stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order.
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and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
-Mass autoreplace (the button in the depot window) will now estimate costs correctly
-Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
Thanks to Ammler for testing this
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WindowClass lookup
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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in order lists with all related problems.
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road vehicles.
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multiple times in a row in it's orders, only the first one would be skipped.
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nearest depot.
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little more clear that 'transfer' is just an unload type.
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-Feature: ability to force a vehicle to not unload at a station.
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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distinct tasks, just make an extra button for it and hide them when not needed.
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load and full load any based on the patch setting instead of using the patch setting directly.
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remove 'hack' that used the full load flag to set the service if needed flag.
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waypoints to vehicle orders.
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Vehicle::NeedsServicing() and Vehicle::NeedsAutomaticServicing().
-Fix (r11052): Disable servicing by service-interval if a vehicle has depot orders.
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statements got ugly.
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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ancient savegames to loop infinitively.
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not is there a non-stop order but the kind of non-stop order, so one doesn't need to check _patches.new_nonstop type everywhere.
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compiler's decisions about inlining
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functions and move the 'normal' case Pack/Unpack to Order.
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from order_base.h to order_cmd.cpp.
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stations when non-stop was not enabled.
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