Age | Commit message (Collapse) | Author |
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checked whether it was possible to allocate a new block of pool items instead of checking for free pool items.
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nearest depot.
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client so it is immediatelly clear which one you are working with.
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deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
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president and company renaming commands, too
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order pool fills up a bit slower
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conditional orders on ships treated v->orders as an array, and didn't use the correct next order.
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windows dirty.
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go-to-nearest-depot-orders.
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from rail underneath it.
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changing 'cur_order_index'.
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order when the number of orders was 0; you could see that the vehicles had a shared order though.
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to a single location.
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conditional orders as non-static. (michi_cc)
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around is usually better.
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are put 'into' backup.
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conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
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backup failed.
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order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop.
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order processing functionality from the order handling. Patch based on work by michi_cc.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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and leave empty' for 'Unload' orders
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls.
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something more than whitespace as description of files that don't have a description.
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during manual replaces.
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stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order.
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and data for a vehicle (or chain of vehicles)
Autoreplace uses this with the following benefits:
-Mass autoreplace (the button in the depot window) will now estimate costs correctly
-Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains)
Thanks to Ammler for testing this
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WindowClass lookup
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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in order lists with all related problems.
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road vehicles.
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multiple times in a row in it's orders, only the first one would be skipped.
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nearest depot.
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