Age | Commit message (Collapse) | Author |
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removing first automatic order
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had orders
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copying, sharing, unsharing or deleting all orders.
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deleting the current order to a separate function.
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actually try to do so (Rubidium)
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it doesn't recompile everything that needs to be recompiled...
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mutual exclusive
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before committing.
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and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
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more likely to be updated [o-s].
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reaching an ordered waypoint or depot (fonsinchen)
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their destination.
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part of orders' when the order before the current order was deleted.
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with only automatic orders
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for intermediate stations and remove them when not visiting them anymore. This allows you to see what trains visit a station without actually having to order a vehicle to stop at all stations. Based on patch by fonsinchen
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test it for NULL when you're never using it again
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vehicle's order list from the validation of those (user) commands. Based on patch by fonsinchen
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possible order when removing the order while the vehicle is loading. This to prevent the vehicle from (possibly) staying forever in the station
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differently when a train went back to the same (unordered) station again
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increase the vehicle pool limit
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order doesn't require up to 765 commands.
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order type to another order type
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one go was denied. This caused both AI adding those orders and backed up order restoration to fail.
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"Go to nearest depot"
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at least one hangar
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seperate class
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if a header require a header make it include that header
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non-statemachine-related variables to there
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aircraft with only conditional orders did not crash
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trains to buyos (Hirundo)
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-Feature: make penalty for road stop occupancy user configurable
-Fix [FS#1944]: road vehicles would not pick an empty drive through stop. Now they will *if* the penalty for driving around is less than the occupancy penalty
-Fix [FS#1495]: long (articulated) road vehicles could block loading of others when the following road vehicle already got 'permission' to go to the next bay even when it could not reach it
-Change: improve the throughput of the drive through road stops by letting them stop closer together
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