Age | Commit message (Collapse) | Author |
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wrong results due to OpenTTD codechanges
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casts when converting Vehicle to specialised vehicle types. Includes safety check
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code style.
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Vehicle::last_station_visited to more logical place
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could be found could cause multiple orders to get skipped
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company-based settings, so in a multiplayer game everyone can change them.
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vehicles/stations/industries are deleted.
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time, binary size and run time (with asserts disabled) should be improved
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PoolItem::IsValidID() and PoolItem::Get()
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PoolItem::IsValidID(index)
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some code.
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-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
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this ID' from 'some' strings and replace the string name with something more sensible.
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allow stop-in-depot orders
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CmdModifyOrder(). (only used by AI)
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end, middle or far end of a platform from the point of view of the driver of the train that enters the station.
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it impossible to (share-)clone the vehicle.
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-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
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GetStationTileForVehicle and CanVehicleUseStation (based on idea by Swallow)
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vehicle (in the shared list) can't go to (wrong station type etc)
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veh/Aircraft/{STRING} {COMMA} in lang files (part by Swallow)
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on patch by Swallow)
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remove the order count from the savegame as we can easily count that (PhilSophus)
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through a method GetNumOrders() (PhilSophus)
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(optional) parameter.
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queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
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resolved nearest depot order; otherwise we keep resolving the nearest depot order every tick.
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together (the vehicle didn't stop).
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depot' order (Swallow)
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checked whether it was possible to allocate a new block of pool items instead of checking for free pool items.
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nearest depot.
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client so it is immediatelly clear which one you are working with.
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